direkt zum Inhalt springen

direkt zum Hauptnavigationsmenü

Sie sind hier

TU Berlin

Inhalt des Dokuments

Helene Cymek

Wissenschaftliche Mitarbeiterin (Forschung und Lehre)
Sekr. F7
Raum F 416
Marchstraße 12
10587 Berlin
+49(0)30/314-25997

dietlind.h.cymek (at) tu-berlin.de

Forschungsinteressen

  • Auswirkungen menschlicher Redundanz
  • Funktionsallokation zwischen Mensch und Maschine
  • Technikgestaltung für wenig erfahrene Nutzer

 

 

Lehre

SoSe 15, 16, 17
S Automationspsychologie
WiSe 14/15, 15/16, 16/17, 17/18
S Sicherheit und Zuverlässigkeit

Veröffentlichungen

Journal Articles

Cymek, D. H. (2018): Redundant Automation Monitoring. Four Eyes Don't See More Than Two, if Everyone Turns a Blind Eye. In: Human Factors, 60(7), 902-921. [DOI]

Brandenburg, S., Minge, M. & Cymek, D. H. (2017). Common Challenges in Ethical Practice when Testing Technology with Human Participants: Analyzing the Experience of a Local Ethics Committee. i-com, 16(3), 267-273. [DOI]. [Open Access Paper]

Brandenburg, S., Minge, M., Cymek, D. H. & Zeidler, L. (2017). Ethische Aspekte in der Forschung zu Mensch-Maschine-Systemen – Einblicke in die Arbeit einer Ethik-Kommission. Forschung, 10(3+4), 101-106.

Cymek, D. H., Venjakob, A. C., Ruff, S., Lutz, O. H. M., Hofmann, S., & Roetting, M. (2014). Entering PIN Codes by Smooth Pursuit Eye Movements. Journal of Eye Movement Research, 7(4). [DOI]. [Open Access Paper]

 

 

Proceedings & Extended Abstracts

Cymek, D. H., Jahn, S. & Manzey, D. (2016). Monitoring and cross-checking automation: Do four eyes see more than two? In: Proceedings of the Human Factors and Ergonomics Society 60th Annual Meeting.

Cymek, D. H., Bürglen, J. & Minge, M. (2014). Identifying the Potential to Motivate Older Adults’ Use of Information and Communication Technology through Serious Games. 1st International Symposium on Simulation and Serious Games 2014 (ISSSG 2014) at Serious Games Conference (pp. 130-136). Seoul, South Korea.

Minge, M., Bürglen, J., & Cymek, D. H. (2014). Exploring the Potential of Gameful Interaction Design of ICT for the Elderly. In C.Stephanidis (Eds.), HCI International 2014 – Communications in Computer and Information Science. Posters’ Extended Abstracts. Part II (pp. 304-309). Berlin: Springer International Publishing.

 

 

Conference Posters & Talks

Cymek, D. H. & Manzey, D. (2018). Sequential Human Redundancy. Human Factors and Ergonomics Society Europe Chapter 2018 Annual Conference, Berlin, Germany.

Cymek, D. H. & Manzey, D. (2017). Effects of different Level of Automation on Feelings of Liability and Cross-checking Behavior. Human Factors and Ergonomics Society Europe Chapter 2017 Annual Conference, Rom, Italy.

Cymek, D. H., Venjakob, A. C., Ruff, S., & Roetting, M. (2015). Gaze Interaction Based on Smooth Pursuit Eye Movements. Human Factors and Ergonomics Society Europe Chapter 2015 Annual Conference, Groningen, Netherlands.

Cymek, D. H., Bürglen, J. & Minge, M. (2014). Gameful improvement of older adults’ interaction with information and communication technology. International Conference of Applied Human Factors and Ergonomics 2014, Kraków, Poland.

Minge, M., Bürglen, J. & Cymek, D. H. (2014). Entwicklung und Evaluation spielerisch gestalteter Technik aus der Sicht älterer Menschen. World Usability Day „Engaging the User“, Berlin, Germany.

Bürglen, J., Cymek, D. H., Adler, F., Grauer, J. Neef, S., & Minge, M. (2014). Insights Into Senior Citiziens‘ Attitude Towards Gamification. Human Factors and Ergonomics Society Europe Chapter Annual Conference 2014, Lisbon, Portugal.

Bürglen, J., Cymek, D. H., & Minge, M. (2014). Technik spielerisch begreifen. Wie ältere Nutzer die Angst vor moderner Technologie verlieren können. In A.C. Schütz, K. Drewing & K.G. Gegenfurtner (Eds.), Abstracts of the 56th Conference of Experimental Psychologists TeaP (pp. 41), Lengerich: Pabst Science Publishers.

Cymek, D. H., Venjakob, A., Ruff, S. & Rötting, M. (2014). Interaktion basierend auf Folgebewegungen des Auges . In A.C. Schütz, K. Drewing & K.G. Gegenfurtner (Hrsg.), Abstracts of the 56th Conference of Experimental Psychologists TeaP (S. 51), Lengerich: Pabst Science Publishers.

Minge, M., Bürglen, J. & Cymek, D. H. (2013). Gamification of Technology for the Elderly (GaTe). Der Einsatz spielerischer Elemente für die Zielgruppe ab 60. World Usability Day „Designing for Health”, Berlin, Germany.

Zusatzinformationen / Extras

Direktzugang

Schnellnavigation zur Seite über Nummerneingabe